I forgot to say this but I just wanted to tell you that I love the way you get stronger; getting stronger from each battle instead of winning a certain amount of battles just to get a 2 damage increase.
I watched a little of your video and I noticed you mentioned the lack of the levelling up system?
Well, rest assured just by winning battles you ARE becoming stronger but not in the traditional sense of gaining EXP after the fights.
It will take too long for me to explain it here, but the bearded soldier outside the first house where you start the quest can enlighten you. (Everyone misses him out so maybe I should just put tutorials in there instead :P)
Really cool RPG, actually feels like playing a NES title! graphics and sound are 100% nailed, the story is interesting enough and by the looks of it is very well developed with a looming mystery hiding behind the seemingly mundane tasks.
I really enjoyed the magic scroll system so you can make units learn the spells you like and make each run unique. On the other hand the equipment feels really limited (I understand I barely progressed trough the game) a couple of choices for each character would be nice.
My only suggestions would be to make sure text is readable, with a good contrast and big enough, specially at base resolution; and even tough I enjoy a good challenge maybe lower the debuff rates a little bit because getting stuck in a sleep/charm cycle feels really bad since you can't anything to outplay it (Easiest fix would be to not make them AoE ) and maybe show exp gains in battle so player can gauge progression.
The inclusion of an easy mode is really appreciated since I bet this are not issues there, all in all is a really good game with minor flaws in it's systems.
Thank you very much for playing my game and I am glad you enjoyed it!
I appreciate the feedback you have given me, especially regarding the text since this has been raised by a number of players now and I will be glad to fix this for everyone in the near future.
Just so you know, weapons work exactly like the spell scrolls you mentioned in that any character can equip any weapon (i.e the hero is not limited to swords and the girl the bow) and the weapons themselves are designed to augment the playstyle of the player themselves.
For instance, a character with a big spell arsenal will have the spells boosted by equipping Staves.
There are a lot of intricacies with the progression system since it is far from traditional (the bearded soldier at the first village expands on this) but I am working on balancing things.
I will for sure keep up with this and other projects. Since this game was submitted to a game jam, I have another dropping soon which will have a very different feel to it and would appreciate any play time and feedback.
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Very interesting level up mechanic and aesthetic choice! ^^
Thank you for the comment!
I will try to enhance and balance the progression mechanics in later installments.
I forgot to say this but I just wanted to tell you that I love the way you get stronger; getting stronger from each battle instead of winning a certain amount of battles just to get a 2 damage increase.
Thanks, glad you noticed!
I wanted to make a progression system that allowed attackers only to get stronger in attack and mages level up magic through usage.
Are we not supposed to be here? The bridge that leads here wouldn't let me pass so I used a cheat.
I'll just ignore it and move on.
I think the whole game is complete and now to find more rpg games to play.
Thanks for playing!
There are some bugs that need fixing in this game yes, but largely this first chapter is now complete.
My plan is to see how the game is received and make some further chapters.
😔 darn, I wish I knew there could be more chapter or I wouldn't have deleted my save.
I haven't decided yet and don't worry, my plan is to switch to another party on the other side of the world anyway, so nothing will carry over.
I can't save for some reason, my party members other than Alex are dead or unconscious so is that why?
I was able to save again once I left the first town.
Hi, yes saving can only be done at Save points in dungeons (the save point also heals you fully.)
In towns and on the world map you can save anywhere.
I didn't realize I have to refresh the page to see new comments and thanks for the info.
Will using the same scroll more than once on a character make a difference or will it just be a waste?
Ooh, so that's how you like someone's comment.
Very interesting and well written RPG. Keep up the great work!
Thanks very much for trying my game!
I watched a little of your video and I noticed you mentioned the lack of the levelling up system?
Well, rest assured just by winning battles you ARE becoming stronger but not in the traditional sense of gaining EXP after the fights.
It will take too long for me to explain it here, but the bearded soldier outside the first house where you start the quest can enlighten you. (Everyone misses him out so maybe I should just put tutorials in there instead :P)
Anyway thanks again and I enjoyed your video!
I really enjoyed the magic scroll system so you can make units learn the spells you like and make each run unique. On the other hand the equipment feels really limited (I understand I barely progressed trough the game) a couple of choices for each character would be nice.
My only suggestions would be to make sure text is readable, with a good contrast and big enough, specially at base resolution; and even tough I enjoy a good challenge maybe lower the debuff rates a little bit because getting stuck in a sleep/charm cycle feels really bad since you can't anything to outplay it (Easiest fix would be to not make them AoE ) and maybe show exp gains in battle so player can gauge progression.
The inclusion of an easy mode is really appreciated since I bet this are not issues there, all in all is a really good game with minor flaws in it's systems.
Keep the good work!
Thank you very much for playing my game and I am glad you enjoyed it!
I appreciate the feedback you have given me, especially regarding the text since this has been raised by a number of players now and I will be glad to fix this for everyone in the near future.
Just so you know, weapons work exactly like the spell scrolls you mentioned in that any character can equip any weapon (i.e the hero is not limited to swords and the girl the bow) and the weapons themselves are designed to augment the playstyle of the player themselves.
For instance, a character with a big spell arsenal will have the spells boosted by equipping Staves.
There are a lot of intricacies with the progression system since it is far from traditional (the bearded soldier at the first village expands on this) but I am working on balancing things.
I will for sure keep up with this and other projects. Since this game was submitted to a game jam, I have another dropping soon which will have a very different feel to it and would appreciate any play time and feedback.
Thanks again for playing and take care!
Does using 2 of the same scrolls do anything?
I never tried haha...
It will likely just give you the error sound effect and do nothing, or just waste the item so I don't recommend trying :)
If you wish to level up your spells, just use them in battle or even Healing magic can be beefed up from the menu.
Usually around 30 castings of a spell will level it up.
ooh ok, I'll go ahead and just sell the extra scrolls.